Devlog #2 — I HAD to change the title of the game.

Hey everyone,
After a lot of thought, I’ve officially changed the name of the game from Tenebris to Enzo Must Die.
“Tenebris” was the first name I gave this world — it represented darkness, mystery, and a broken reality. But as the story evolved, it became clear: this is Enzo’s story. His existence is the error. His death might be the only fix.
The new title reflects the heart of the game:
A world fractured by one man’s survival. A cycle of prophetic deaths. And a question — how do you undo a mistake that was never supposed to happen?
Welcome to Vinterrun
I’ve also expanded the narrative significantly. Enzo now reaches a new, major location: Vinterrun — a bleak settlement hiding more than just people.
For the first time in the game, you’ll meet NPCs (let's not count the "Chapel guy") — actual characters with their own stories, flaws, and connections to Enzo’s fate. They’re not just background flavor. Each interaction may twist the future, influence your visions, or reveal new truths about the world.
This is the beginning of a much larger web of choice, consequence, and narrative branching. (if I’m ambitious enough)
Thank You
This is my first game project. I'm still learning — but every bit of this world, story, and design comes from my desire to create something for others.
If you’ve tried the game, left a comment, or even just clicked it — thank you. You’re part of this strange journey now.
Want to talk, share thoughts, or just say hi?
Come hang out on Discord: banan_
See you in Vinterrun.
And remember: Enzo must die.
Enzo Must Die
A prophetic, choice-driven dark fantasy about fixing a flawed world.
Status | In development |
Author | banan_ |
Genre | Interactive Fiction, Adventure |
Tags | Horror, Multiple Endings, Pixel Art, Singleplayer |
Languages | English |
More posts
- Devlog #1 — First Steps into Tenebris83 days ago
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