Enzo Must Die

In the world that makes mistakes.

Genre: Interactive Fiction, Horror, Adventure
Engine: Twine
Language: English (with Polish roots)

About the Game

The game tells the story of Enzo Torvar, a man who should have died — but didn't. Killed by wolves, he awakendss not in death, but in a parallel version of the world, where he already exists. His presence causes the fabric of reality to fracture. Each time Enzo "dies", he experiences a prophetic vision — a glimpse of a future mistake that must be avoided.

Now, trapped in a dark, medieval world full of flaws, Enzo is unable to die. Every failed choice leads to a new vision, but also further warps the world around him. Tenebris wants him to fix the error — the very mistake that brought him here.

Features

  • Narrative-driven gameplay with meaningful choices and consequences

  • Prophetic death system — failure is a warning, not a game over

  • A shifting, unstable world that changes as you repeat events

  • No morality meter, but your decisions shape perception and endings

  • A mysterious tone blending horror, philosophy, and fate

Developer’s Note

This is my first ever game project. For a long time, I didn't know what I wanted to do in life — until I discovered game design. This game is a small step towards something bigger: a dream of creating worlds for others to explore

I know it’s not perfect, but I’ve put a lot of love into it, especially the story. I used ChatGPT to help me with writing, translation, and polishing my ideas — but every creative decision, the concept, and the world of Tenebris are my own.

If you’d like to leave feedback, give me some tips that I will highly apprecieate, or just say hi, feel free to reach out or leave a comment!
Discord: banan_

Thank You

Thank you for playing Enzo Must Die. I hope you enjoy this strange, broken world — and maybe, for helping with fixing it.

Development log

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