Enzo Must Die
Enzo Must Die
In the world that makes mistakes.
Genre: Interactive Fiction, Horror, Adventure
Engine: Twine
Language: English (with Polish roots)
About the Game
The game tells the story of Enzo Torvar, a man who should have died — but didn't. Killed by wolves, he awakendss not in death, but in a parallel version of the world, where he already exists. His presence causes the fabric of reality to fracture. Each time Enzo "dies", he experiences a prophetic vision — a glimpse of a future mistake that must be avoided.
Now, trapped in a dark, medieval world full of flaws, Enzo is unable to die. Every failed choice leads to a new vision, but also further warps the world around him. Tenebris wants him to fix the error — the very mistake that brought him here.
Features
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Narrative-driven gameplay with meaningful choices and consequences
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Prophetic death system — failure is a warning, not a game over
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A shifting, unstable world that changes as you repeat events
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No morality meter, but your decisions shape perception and endings
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A mysterious tone blending horror, philosophy, and fate
Developer’s Note
This is my first ever game project. For a long time, I didn't know what I wanted to do in life — until I discovered game design. This game is a small step towards something bigger: a dream of creating worlds for others to explore
I know it’s not perfect, but I’ve put a lot of love into it, especially the story. I used ChatGPT to help me with writing, translation, and polishing my ideas — but every creative decision, the concept, and the world of Tenebris are my own.
If you’d like to leave feedback, give me some tips that I will highly apprecieate, or just say hi, feel free to reach out or leave a comment!
Discord: banan_
Thank You
Thank you for playing Enzo Must Die. I hope you enjoy this strange, broken world — and maybe, for helping with fixing it.
Status | In development |
Platforms | HTML5 |
Author | banan_ |
Genre | Interactive Fiction, Adventure |
Made with | Twine |
Tags | Horror, Multiple Endings, Pixel Art, Singleplayer |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Devlog #2 — I HAD to change the title of the game.67 days ago
- Devlog #1 — First Steps into Tenebris83 days ago
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